Macros aren’t always as Evil as they say
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Continues the series with the basic memory deallocation for the manager
Continues the series with the basic memory allocation for the manager
Let’s learn the philosophy behind TDD using FFVIII’s Triple Triad card game as an example
In this entry we’ll learn how to dump the contents of the memory and understand the data we’re writing
In this first entry of the series we’ll have a look at the big picture of the system
This Gang of Four’s pattern can help you structure your code!
It’s time to write again!
Being in a difficult situation leads you to use your imagination, like creating Noisy Neighbors Karma Restorer
Connect a native C++ project with our C# WPF log window
Final configuration with log levels, coloring and its filters
Configure the log window from the host application and add useful functionality like filters and auto-scroll
Convert a WPF Application into a Class Library we can use from other projects
Simple WPF standalone program to display log entries
Why a live log viewer is desirable and how we’re creating one?
Learn how to use Sublime Text syntax definitions to help you with your custom file formats